It's no secret that Valve's latest Steam Next Fest has been plagued by games using AI in some shape or form, with thousands of titles cropping up for the event – and that's not exactly great news for indie developers trying to leave their mark.
Chet Faliszek, a Valve veteran with credits on beloved titles like Half-Life, Portal, and Left 4 Dead, acknowledges the AI-induced debacle in a new YouTube video (below). "Steam Next Fest started this week and it is overwhelmed with slop and AI crap and just a ton of games," as he first says. "It's 8,000+ games."
And, as he goes on to explain, that's not such a big problem for consumers themselves as the algorithm can resolve itself. For indie devs, however, it's a pretty substantial issue.
"What's the problem then? And what do I worry about? Well, it's indies finding players." Steam Next Fest "used to be a place that you could start your press beat," Faliszek recalls, "where you could announce your game essentially and get it in there… and every game got some amount of attention, some amount of traction, some amount of feedback and from there you could then grow out."
That's not so easy anymore. It's not just down to AI, the phenomenon of seeing various clones – think that Needle In A Haystack Simulator game – is evident in other markets like mobile gaming, as Faliszek describes, and it's becoming commonplace on PC now, too. I'm instantly reminded of Roblox, which sees folks churning out sloppy ripoffs of popular hits (especially indie titles, mind you) on the daily.
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