Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has confirmed that while the upcoming game took core inspiration from the first Dawn of War, King Art also borrowed elements from Dawn of War 2 and 3.
In an interview with TechRadar Gaming, Theysen described how the game manifests the classic real-time strategy (RTS) experience of the 2004 game and that, when the studio was looking for a starting point, Dawn of War "was more this classic RTS with base building, with big battles" and its "north star" for inspiration.
The King Art co-founder also revealed that while Dawn of War was the basis for Dawn of War 4, the studio also took features from the second and third games and "there are definitely elements" in there such as hero mechanics and UI features.
"A lot of the hero stuff comes from Dawn of War 2, of course," Theysen said. "I mean, the heroes are not as powerful or not as important as they were in Dawn of War 2 or 3, but a lot of the upgrade mechanics and the different paths you can send your heroes down; you can optimize them in different ways and so on, like meteor range or stuff like that.
"There is definitely a lot of Dawn of War 2. I also think the look and feel is kind of maybe more Dawn of War 2 than it's Dawn of War 1 . Dawn of War 3 , we liked aspects of the UI, for example.
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