At the risk of repeating myself, Ghost of Yotei is perhaps my favorite video game of 2025. I absolutely inhaled the entire game before it was even released, got the Platinum trophy (my very first) soon after, and generally spent dozens upon dozens of hours wandering the beautiful vistas of Yotei as Atsu. Despite all of this, the recent Ghost of Yotei DLC has done absolutely nothing for me – except remind me why I loved Ghost of Yotei in the first place.
When Ghost of Yotei Complete Edition was first announced back in August, the idea of an entirely new narrative expansion – Ghost of Yotei: Echoes of Sekigahara – on top of a combat survival mode was incredibly enticing. Again, GOTY 2025, right? More of that can only be a good thing… right?
Or so I thought, anyway. Actually playing through Echoes of Sekigahara, however, has been straightforward to the point of being meaningless. This is likely partly due to the simple fact that I left absolutely nothing on the original bone, so all I have now is what's been added, and Echoes of Sekigahara is more of an appendix to the existing game than anything else.
While it's a new narrative, it's not much of a continuation. By design, the entire DLC is effectively intended to look back rather than look forward. The location of Ashoro Foothills is a messy wasteland overrun with the remains of the Viper's followers – the first of the Yotei Six that Atsu immediately takes out in the main game, and therefore not a real boss here – as they scramble to find a new leader.
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