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Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier

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Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier

Right, I need you lot to pipe down for a minute because you're making games less interesting. Last week, The Blood of Dawnwalker director Konrad Tomaszkiewicz shared that the game's timer mechanics may be dropped in future installments of the vampire (eventual) series. This sounds like a boring decision to make if you ask me, as it's the thing that most interests me about the RPG. And now, according to Tomaszkiewicz in a new interview, the timer mechanic was actually toned down based on its early reception.



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