World of Warcraft: Forever is "realmless", which has a couple of advantages for oceanic (OCE) players—who so often get the short end of the stick when it comes to MMORPGs. Blizzard has servers in Australia, so OCE players can enjoy not having terrible ping, but due to the smaller playerbase they share a lot of overlap with the North American server architecture.
Which produces a unique problem: As it stands, OCE players are stuck in perpetual night. See, Forever has a 24 hour day/night cycle, so if you play during the evening and your timezone's matched to the server, the sun will set in Azeroth roughly at the time it would outside your window. But since OCE players are very much not local to North America… the curse of endless night persists.
As explained here on the WoW forums: "Because our servers share North American clock cycles, playing after work means the game is locked in pitch black. Log on at 7 pm? Midnight. Saturday afternoon? Dark. Unless you ruin your sleep schedule to play at 4 am, you practically never see the sun in Kalimdor."
A solution, however, was offered by the game's developers in an official podcast on the WoW channel —since Australia does actually have local server architecture, lead software engineer Ana Resendez says that "we could have an Australia timezone in those, but what happens if you're playing and suddenly you get an invite from [a North American player], then all of a sudden you go from night to day within like a couple of seconds?
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