If you were making a sequel to Warhammer 40,000: Boltgun and wanted to inject a bit of extra boom into the boomer shooter, then you probably wouldn’t look any further than Mick Gordon. The legendary Aussie composer has been soundtracking videogames for about two decades, but it was his face-melting work on 2016’s Doom and 2020’s Doom Eternal that really established his monster guitar riffs as the perfect way to fire up fans of first-person shooters. It seemed a no-brainer, then, that developer Auroch Digital would enlist Gordon to add his signature heavy touch to the climactic boss fight at the end of Warhammer 40,000: Boltgun 2. Ahead of the game’s release this week, IGN caught up with Gordon to get an insight into how his curtain-dropping contribution to the shooter sequel’s soundtrack came about.
IGN: How did you come to be involved with Warhammer 40,000: Boltgun 2? Were you familiar with the first game?
Mick Gordon: Yeah, definitely. So, I sent the team an email after the first Boltgun, and I said, “Hey, this game is really cool. There are a lot of boomer shooters out at the moment, but I think what you guys have done with it feels really good. It feels really fun to play. And you've obviously combined this pixelated, sprite-based, first-person shooter boomer shooter thing with the Warhammer 40K universe in what seems to be the most obvious idea that nobody else had ever thought of. Really, really great job.”
So, I had a bit of a relationship with them from that moment.
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