Maestro Media, in collaboration with mobile game company Supercell, is bringing Clash Royale: The Grand Arena to Kickstarter this October.
Designed by David Gordon, Ryan Rodriguez & TAM, Clash Royale: The Grand Arena puts players directly in command of their own forces. Across a series of Battles, groups of 2–4 players build an eight-card deck around a General (Champion), then make strategic choices about where to deploy their cards, when to push an Attack and how to counter their opponent as they fight to destroy Towers and collect the most Crowns.
The Grand Arena brings familiar Clash Royale elements into a physical format while introducing new ways for players to strategize and adapt. Battles take place across two lanes, with beloved troops being deployed to trigger Dominance and damage rival cards in that lane. Players can upgrade or add characters to their decks between Battles, but need to manage their Elixir stocks to achieve this.
After playing cards, players can attack in both lanes by using their total Strength (Damage) to push through their rival’s cards before reaching their Guard Tower and finally their King’s Tower. But watch out: Towers hit back when damaged!
A complete match consists of at least two Battles, with players able to upgrade their decks between Battles by drafting Tier I and Tier II cards. The winner is determined by the number of Crowns collected, with a tiebreaker Battle taking place if the match is close. Destroying a King’s Tower claims three Crowns and wins outright.
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