When you first start out in Castlevania: Belmont's Curse, Rose will be plenty nimble and have a decent range of movement options, including dodge rolling, mantling, backstepping, and more.
Of course, it wouldn't be a Castlevania game without you eventually running into areas you'll need new abilities to traverse. There are five for you to unlock, and here's how you can get each one and what they do.
The very first and arguably most important ability you'll get in Belmont's Curse is the Arcane Whip, which can be used to swing across gaps, zip to hooks, and unleash a powerful whip attack on enemies. To unlock it, you'll need to defeat the game's first boss, The Fallen. You can't miss him, since he's a main part of the story and encountered early on during a more linear section.
Belmont's Curse is just as dense as you'd hope, but exactly how long will you spend exploring Paris? Here's what you need to know.
One of the more unique abilities in Belmont's Curse, Holy Light lets you shine a light that dispels rocky platforms and can even counter attacks if you time it right. It's unlocked early on in the game after you defeat The Warrior, which you can do by reaching the top of the Prison Tower in Paris Streets. Shortly after, you'll be given access to Holy Light.
The next movement ability you can unlock in Belmont's Curse is the aptly titled Smash, which lets Rose break glowing yellow blocks by jumping and smashing down into them .
Source link







