Rockstar has finally announced performance for GTA 6. It’ll run at 30fps on all consoles, but PS5 Pro enhancements improve ray tracing.
“Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants,” Rockstar said in a post.
That means no matter what console you play on — PS5, PS5 Pro, Xbox Series X, or Xbox Series S — the game will run at, or below, 30fps. “Targeting 30fps” is different to locked 30fps, so there’s likely some fluctuation in busy scenes.
Ray tracing allows for finer detail in shadows, as well as shadows that naturally blur and widen the farther away they get from the object casting them, matching the physical size of the light source. Improvements here are only available on PS5 Pro.
There are also some PlayStation exclusive details in the controls, which support high-fidelity haptic feedback on the DualSense controller — Rockstar says it “fully integrated” this into the game. The same goes for Sony’s Tempest 3D audio for spatial sound improvements.
Those last two are true for both base PS5 and PS5 Pro. All this and improved load times make “Grand Theft Auto VI play best on PlayStation 5 consoles,” according to Rockstar.
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