All right, we’re one month into Guiding Key, Kotaku’s year-long Kingdom Hearts replay, and that means it’s time for our one-month check-in! For years I’ve heard people say that the first Kingdom Hearts has aged poorly and you should just skip it. “Nonsense,” I thought. There wasn’t a chance in hell that I would skip the original adventures of Sora, Donald, and Goofy. That game is so special to me, surely my love for some of its iconic moments would give me the nudge I needed to overcome Square Enix’s nearly 25-year-old jank and awkwardness, right?
Admittedly, I’ve been having trouble getting through Kingdom Hearts due to various unrelated circumstances (I moved apartments this month and also BioWare was shut down so I’ve been very busy in my daily duties here at Kotaku), but also, every time I’ve opened the game I’ve been met with some crazy flimsiness that I guess I just didn’t know enough at the time to recognize as the serious flaws they are.
Kingdom Hearts wants to be a lot of things, and it’s certainly pretty ambitious for a 2002 PS2 game. But Square wasn’t one to play it safe, so that would’ve been par for the course. It’s an action game, an RPG, a space flight combat sim, and, perhaps most regrettably, a platformer.
Sora’s notoriously floaty jump has been the bane of my existence in this replay. Trying to get this boy’s big-ass shoes to land where I want them to has been particularly difficult in its finicky recreations of Disney worlds, and nothing quite captures that like the Tarzan world called Deep Jungle.
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