At a certain point in the late 2010s, first-person shooters suddenly started to double down on mobility, taking lessons from classics like Quake. The indie scene thrives on fast-as-heck FPS games that combine movement and gunplay to create a ridiculously satisfying gameplay loop, at least when executed correctly.
Obviously, movement shooters have been around for decades, but single-player games are nowadays plentiful enough to qualify as basically a subgenre. Few things are as satisfying as executing a perfect wall run into a soaring leap over an enemy while unloading a shotgun clip right into their skull, and that's one of the simpler moves you might be able to pull off in great shooters that let you move like a complete machine.
I'm only interested in a game's single-player content, so I'm not taking any multiplayer modes into account. That's why Quake isn't part of the list, as its movement shines far more in multiplayer than in the single-player campaigns.
While perhaps more popular as a co-op option, RoboQuest is not only playable solo, but also ranks comfortably among the best roguelite FPS games on the market. If I had to describe its movement through a comparison, it is like a combination of classic Doom and extreme sports games like Jet Set Radio or even Tony Hawk, where levels shift from corridors with non-stop action to arenas shaped like skater parks. You move with no friction whatsoever.
Something you learn quickly playing any mobility shooter is that you should always be moving, and few games make the act of stopping feel as terrible as RoboQuest .
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