Developers at Embark Studios, the company behind Arc Raiders, have spoken on the use of generative AI voice acting in the extraction shooter. It's argued that the initial use of generative AI line reads was a benefit to the voice actors, as they: "would just go crazy if they had to read all of that".
This comes from a recently released video by Embark, focused on Arc Raider's sound and music. In it, several key members of staff speak on the game's use of generative AI, be it the initial use of it for voice lines, and the gradual replacement of it with human line reads.
Audio director Bence Pajor first spoke about the struggles he ran into at previous studios; how gameplay decisions couldn't be changed because voice lines were already locked in. He describes this as a "true pain", and that it places stress on the writing team, dialogue team, and voice actors who may have scheduling clashes. He said that using reachable voice actors in Stockholm, and using the tools available, made life easier for everyone.
Later in the video, Pajor explained that training data was made with the voice actor's performances. Due to the voice lines being required for each new feature, item, or weapon added into the game, he argues it would be too impractical to record every possible version of a line read. "The actors would just go crazy if they had to read all of that," Pajor said.
Pajor continues by pointing to Arc Raider's many updates and changes since its release in October 2025, it would be impractical to call in voice actors to record lines every time an altered line read needed to happen.
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