Over recent weeks, we've seen the release of DLSS 5 Neural Rendering in NBA 2K27, followed by its porting to older GPU generations, and the unlocking of DLSS Multi Frame Generation (MFG) for older graphics cards. But how did all of that happen, and who are the people in the modding community unlocking features that Nvidia itself has locked off from users of anything but its latest Blackwell-based GPUs? We sit down with modders Dashdogy and Uncle Burrito to understand how, and why, the modding community has been breaking down Nvidia's software-based locks.
In 2025, during the release of the RTX 5000 series graphics cards, one Australian student was watching a Digital Foundry interview with Nvidia engineers, where the team was showing off Multi Frame Generation (MFG), a feature locked to Blackwell GPUs. During the podcast, the idea of MFG running on older RTX 4000 series hardware was floated, but the feature was never released for Ada Lovelace hardware. “Every few months, I would do a Google search to see if it ever happened or not,” said Dashdogy, a Physics Major studying Mathematics and Space Science.
“A few weeks ago now, the perfect storm arrived. Mid-semester break had just started, and I did the same Google search as I always do. But thought, maybe I’ll look into it. How hard could it be?”
One AWS instance, and a week of late nights later, he unlocked “true” MFG on Ada Lovelace hardware, a feat previously believed to be impossible due to incompatible instructions and a black screen that blocked the progress of modders before them.
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