For the past few weeks, there have been so many instances of AI being used to tinker around with popular video games.
That practice has led to the trend of video game decompilations, which is the process of a developer working backward from a compiled, machine-code game to reconstruct readable, human-understandable source code. Reverse engineering games has also popped up as of late, which is all about a developer analyzing compiled machine code or raw binary files to understand their internal logic, rebuild that source code or port games to new platforms.
Because of those AI uses in connection with video games, Halo: Combat Evolved has been made completely playable within a web browser, Super Mario 64 has been decompiled to also work as a playable title on PC and even game mashups have popped up in the form of Minecraft becoming playable in Elden Ring.
But when it comes to using AI tools to completely recreate those popular types of games, Anthropic is making sure that practice won’t be doable with its Claude Code and Opus 5.5 AI models. Here’s how the AI company is blocking any future attempts at prompting the recreation, reverse-engineering and cloning of identifiable video games.
News of Anthropic’s Claude update blocking the cloning of recognizable video games surfaced after a user on X named @chasmmmmmmmmmmm noticed a new rule added to Claude Code that’s meant to block prompts that request the recreation of existing titles.
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