The Legend of Zelda: Ocarina of Time is rightly praised as one of the best games ever made, but that exalted status has always come with a caveat: the Water Temple stinks. It seems that the people working on Ocarina of Time’s imminent remake are very much aware of this.
In an interview as part of Nintendo’s “Ask the Developer” series, longtime Zelda producer and developer Eiji Aonuma was asked whether the remake’s dungeons would change — for context, Aonuma designed these areas in the original game.
“I had some overdue homework: I wanted to do something about the Water Temple I created 28 years ago,” Aonuma said, then laughed. “Since it became well known for its difficulty in the original game, I had the team make some adjustments in this version.”
For those unaware, the Water Temple is infamous for combining slow underwater movement with confusing area layouts, resulting in a slog. You have to constantly pause and open menus to put on and take off a pair of Iron Boots that let you sink in water, making it even easier to get disoriented.
Aonuma explained why he wanted to build this area in the first place. “When I designed the Water Temple all those years ago, I wanted to create an experience where simply being underwater was fun," he said. "It was a time when there were very few 3D games that even let players go underwater. I enjoy freediving, and what I find fascinating about being underwater is how different everything feels.
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