Nintendo's Super Smash Bros. Ultimate can now be played natively on PC thanks to an unofficial open-source project that recompiles the Switch exclusive to work on Windows. Right now, the fan-made Super Smash Bros. Ultimate PC port can already run full matches at 60 FPS, though it remains an early work in progress.
Officially called OpenSmash-Ultimate, the project arrives during a sudden wave of native PC ports for console exclusive games. While static recompilation and decompilation aren't new techniques, AI coding tools have dramatically accelerated recent projects, and OpenSmash's creator is quite open about it. The developer has said AI coding agents wrote "almost all code" under their direction for this project. Similar efforts have recently targeted Hideo Kojima's P.T., Mario Kart 8 Deluxe, God of War 3, and other massive games that would have otherwise never come to PC. Almost overnight, PC ports that were once pipe dreams, or would have taken a painstaking amount of time to complete, have started popping up left and right, with more on the horizon.
The Super Smash Bros. franchise is easily one of Nintendo's most popular, but it's currently experiencing the end of an era.
5, which it accomplishes by translating the game's AArch64 machine code into C before compiling it for Windows x64. Unlike traditional Switch emulation, the project doesn't run a CPU interpreter or JIT while players fight. Instead, it recreates the Switch services the game needs and translates Nintendo's NVN graphics API to Vulkan. Full matches have been measured at 60 FPS, and the port already supports controller remapping, resolution scaling, VSync settings, local saves, and experimental online play.
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