Although World of Warcraft: Forever has brought back a record number of lapsed players and boasts the biggest concurrent player launch in the MMO's history, fans aren't entirely pleased with it – or, at least, not with Blizzard's treatment of dungeons.
The point of contention here isn't Forever's inclusion of dungeons or the way that any of the nine new group activities play out – it's to do with the heavy nerfs that Blizzard applied to experience points players can gain from killing enemies inside the dungeons.
These rolled in over WoW: Forever's Beta period, when developers cut XP earned in dungeons (resulting in a massive gap between them and Classic's own dungeons) to encourage questing.
Those cuts were not popular, to say the least, spurring discussion among fans questioning why there was such a difference between WoW: Forever and Classic in terms of dungeon XP – and, evidently, Blizzard's been listening.
Just yesterday, the studio confirmed as much, writing on its forums, "We deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs."
The thing is, however… that's still not enough for lots of folks. A thread on the matter over on Reddit proves so, with comments expressing discontent despite Blizzard's hotfix. It still leaves a lot of room when considering Classic's dungeon XP. " Another adds, "Great that they are listening.
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