The pantheon of super-cute, super-tough puzzle games can welcome a new member. Woim deserves a place alongside the heralded greats of recent years, the likes of A Monster’s Expedition, A Good Snowman Is Hard to Build, and Bonfire Peaks, and yet not a friend of Draknek appears to have been involved. Woim is the work of dogspawn.net, a one-person studio, and it’s in the same sweet spot of being super-difficult and making you feel like a genius when you solve things.
Woim is a bizarre fusion of Snake and Sokoban, a 2D block-pushing, worm-growing puzzler. Things begin fairly simply, with rules about negotiating the earth-walled mazes and eating apples to grow your worm long enough to be touching a switch and going through the gate it opens at the same time, without getting stuck in a corridor or trapped by your own pink booty. There are 50 puzzles here, and as much as I’d like to pretend I’ve already finished them, look, it’s really hard, OK? Mechanics change as you progress, and the game is never so rude as to think you need any of it explained. And crucially, you’ve got a rewind button, so you can experiment as much as you like until you figure out what you’re supposed to do with mud, or eggs, or jigsaws.
You’ll need that “undo” button, too, and it’s an unlimited, ever-generous option that lets you rewind every move you’ve played in a level at excellent speed, taking away that agonizing feeling of having found yourself trapped in a dead end and being forced to restart.
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