GTA 6 is officially two weeks away – to the day, at the time of writing – and after its multiple delays, it's felt like an extremely long time coming. Take-Two CEO Strauss Zelnick clearly stands by those decisions, though, as he seemingly implies that Cyberpunk 2077's disastrous launch is an example of why knowing when to run is a strength, not a weakness.
In a new interview with the Wall Street Journal (below), the boss of the Rockstar Games owner is asked about the game's delays and how they unfolded. While Zelnick freely admits that "these are very difficult decisions to make," he argues that when "your mission is to make the best entertainment on earth, and part of your three-part strategy is to be the most creative, sometimes you have to make these expensive and inconvenient decisions in service of that mission and goals."
Zelnick elaborates: "There are a lot of companies who have a great mission statement, a stated strategy, and a culture, but then when push comes to shove, you know, they do something that's at odds with that."
He clarifies that doesn't mean he'll "just say yes" any time someone asks him for something – in fact, he refers to another situation at Take-Two where he conversely said, "actually, we're shipping." Zelnick quickly adds: "Oh, by the way, thankfully I was right. Imagine if I'd been wrong."
However, he continues, folks often forget, "what happens when people take the other approach?
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