Vampire Survivors and its plethora of clones are always more fun in hour ten than hour one. The passive nature of the auto-attack gameplay means this style of experience lives or dies by how fun and visually over-the-top the action can get once you upgrade your character, gain access to more weapons, and manage to survive long enough to level up or evolve your weapons.
I did eventually hit that point of satisfaction with Warhammer Survivors, which was developed by Warhammer 40,000: Boltgun 2 studio Auroch Digital with help from Vampire Survivors creator Poncle. When I got to the point where I could rip and tear through enemies with a Typhoon Crossbow as followers with upgraded weapons of their own fired at enemies around it, the game offered spectacle worthy of the Warhammer and Survivors names. But getting there doesn’t feel quite as good as its inspiration.
Warhammer Survivors doesn’t contain any sort of important lore to speak of; it’s more of a hodgepodge of various recognizable Warhammer characters (like Boltgun’s Malum Caedo) fighting against waves of unrelenting creatures from both eras of the franchise. Warhammer Survivors is essentially two games in one, with one half based on the sci-fi Warhammer 40,000 and the other on the more fantasy-like Warhammer: Age of Sigmar.
Each half of Warhammer Survivors has unique characters, weapons, enhancements, and objectives to unlock, but the core gameplay loop of each is the same. As a player, all you have to do is walk around levels as your character automatically attacks.
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