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The next Mass Effect would have had 'a level of autonomy and choice that no other game has been able to match', according to BioWare veteran

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The next Mass Effect would have had 'a level of autonomy and choice that no other game has been able to match', according to BioWare veteran

A developer working on Mass Effect 4 has spoken up about BioWare's plans for the now-canceled RPG. Tony de Waal was cinematic supervisor at the now shuttered studio. He joined the team "29+ years ago", left for a spell shortly after the launch of Mass Effect 2, and then returned in 2021 to work on Dragon Age: The Veilguard. According to de Waal, there were "50-ish" people working on Mass Effect 4 before the studio closure.

"I was one of the lucky ones who stayed with BioWare to start on the next Mass Effect [after The Veilguard], where I believe we were making something special: a level of autonomy and choice that no other game has been able to match," de Waal wrote on LinkedIn.

"We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy."

De Waal also described some of the challenges BioWare faced during the development of The Veilguard, which was the studio's second project made using EA and DICE's Frostbite engine. "It was a herculean effort that tested the limits of even my workaholic mindset, and I'm proud of the level of polish we were able to pull off in the Frostbite engine.

"Seriously, you have no idea the craziness going on under the hood of that game to make a variable player character work across 3+ hours of cinematics, and the number of conditions to account for in the scenes towards the end of the game."


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