As a huge fan of The Texas Chain Saw Massacre, I found Resident Evil 7 appealed to me on a carnal level. The fact that it was a course correction from the glossy, over-the-top theatrics of its predecessor helped too. According to a producer on the sequel, we can thank The Last of Us for the indirect inspiration.
Over on BlueSky, Miguel Corti, a former senior manager of global production at Capcom, went long on the circumstances leading up to the seventh mainline entry of the storied series. "It may surprise you to learn that the originally planned Resident Evil 7 went through a few iterations," he writes.
"Instead of taking cues from Call of Duty, they were all coming from The Last of Us, with even a mandate to focus on narrative, since that seemed like the only rationale to make a single-player game anymore," he adds.
It may surprise you to learn that the originally planned RE7 went through a few iterations. Instead of taking cues from CoD, they were all coming from The Last of Us, with even a mandate to focus on narrative, since that seemed like the only rationale to make a single-player game anymore.
He mentions Call of Duty because the FPS franchise's zombies mode had grown a formidable community by the early 2010s, making it a worthwhile touchstone for what people want from experiences involving the undead. However, Naughty Dog's dystopian parable very much absorbed a lot of that attention once it arrived.
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