Dwarf Fortress creator Tarn Adams on bloated AI code, vampire computers, and surviving on Steam
It's impossible to not be swept up in Tarn Adams' enthusiasm. To speak to him is to feel like you're talking to the happiest man in gaming. Along with his brother Zach, he's been working on the wonderfully chaotic procedurally generated world of Dwarf Fortress since 2002, and he is far from tired of it. If anything, he's more enthusiastic than ever.
"There's just so many cool things to work on when you're writing a sort of expansive, scope-bloated simulation game," he tells GamesIndustry.biz. We can feel the waves of excitement coming off him as he tells us about the latest addition to Dwarf Fortress: procedurally generated magic systems.
It's something he has wanted to do for a while – a "giant web of knowledge that relates to generated cosmological facts and some sort of mythological history", as he describes it. His eyes light up as he talks about the mind-bendingly complex and chaotic interactions that are possible with the new Myth and Magic update. It's clear he has a deep, deep love for all this, undimmed by the years.
"That's how art should be, right?" he says. "I mean, I could be morose and stuff. I sometimes am, maybe when we're talking about AI."
That's the one thing that takes the light out of his eyes.
Source link







