Ever since Atari's Pong brought gaming into people's living rooms in the early 70s, video games have continued to evolve and become an important part of pop culture. Naturally, this has inspired plenty of books about video games over the years. Video games are a great foundation to build compelling, thought-provoking narratives from, and literature has been the home of some of the best stories on the subject.
Some of these books use video games as a backdrop to highlight a larger subject, but there are also a few incredibly clever books that use staple video game tropes and logic to create a wild page-turner. From the serious to the wonderfully goofy, books about video games have taken many shapes and forms.
Between Dune and 2001: A Space Odyssey, there are plenty of impressive sci-fi films based on books.
That's right, Jason Segel from How I Met Your Mother, Forgetting Sarah Marshall, and The Muppets co-wrote a YA novel with Kirsten Miller, and it's all about a virtual reality world with a dark secret. Otherworld is a story about a teenager named Simon who finds himself obsessed with an innovative and ambitious virtual reality game that fully immerses the player into the experience.
From Skyrim’s 300+ lore books to Minecraft's DIY tomes, these open-world games reward players who take time to read in-game texts.
However, the game that Simon has become so infatuated with isn't exactly just an innocent game. Segel and Miller bring forth a lot of humor and intrigue with this story, but it's also a fairly one-dimensional view of video games.
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