As well as reinventing the campaign, Fuse Games comes for online racing
Star Wars: Galactic Racer reinvents single-player racing games with its roguelike-style, run-based campaign, in which the player progresses through randomized events and upgrades a specialized build through a mixture of planning and chance. This was clearly signaled in advance by developer Fuse Games, but that didn't stop it coming as a shock to the system. It's invigorating to play a racing game that doesn't conform to well-worn traditions, and one that's unafraid to dump you back to the start after a few ill-timed crashes.
What was perhaps less understood ahead of release was that Fuse was set on extending some of this thinking into multiplayer, too. During the review phase, I booted up multiplayer with the dim expectation that it would be a standard affair that defanged Galactic Racer's design and blunted its originality in pursuit of a strictly level playing field. I was wrong. After further testing on live servers, I'm ready to call this the best multiplayer racing mode in years. I expect it will be quite influential.
A vanilla quick race mode with no upgrades is available, but it's not the main attraction. That comes in the form of Multiplayer Tour. ) Multiplayer Tour is a six-race, 12-player tournament that plays out like a condensed version of the runs in the game's campaign mode (albeit with no fail state). The first five races constitute a build phase during which you acquire skills, parts, and upgrades for your racer.
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