Allow us to set the scene. Three corners from the finish line, another racer shunts your repulsorcraft into an adjacent boulder, sending you careening into the toxic wastes of Sentinel I. You try to correct your course. Too late. The vehicle that took you 4 tours and 23 races to tune is now scattered across the track, your League Token is forfeit, and the tour is over.
These are the moments that are instrumental in your journey to become Champion of the Galactic League, and the moments that the team built around STAR WARS: Galactic Racer — available today for XBOX Series X|S.
“We’ve got a history of trying to make failure fun,” says Creative Director at Fuse Games Kieran Crimmins. “Failure can be this big, spectacular, exciting, interesting and rewarding experience in the game. Our wreck-out system is meant to be the ethos of how Fuse approach game making. Crashing isn’t just a big spectacle; it has consequence as well as mechanical rewards so you can learn something for your next run.”
“Failure is fuel, which is where our runs-based mechanic comes into play,” adds Co-founder and Head of Content at Fuse Games Steve Uphill. “It’s the opportunity to try again, and when you get the right combination of builds, parts and upgrades, failure makes winning feel hard earned, but so much more rewarding and creates a powerful and unique player story.”
In STAR WARS: Galactic Racer , player persistence is the key to success.
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