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Square Enix should never make a Final Fantasy game without turn-based combat again

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Square Enix should never make a Final Fantasy game without turn-based combat again

I had few expectations going into Final Fantasy Resonance, the premium game based on Square Enix's mobile gacha Brave Exvius. Those expectations lowered in the first 10 hours, thanks to its frankly atrocious writing. But after clearing most of the story and approaching the endgame, I find I've changed stances entirely. Resonance is everything Final Fantasy has struggled to achieve over the better part of two decades — confident, innovative, engaging, and, most importantly, completely and unashamedly itself. It's the blueprint Square Enix needs to follow for the series' future.



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