The PlayStation 5 and Xbox Series X/S ushered in the era of 60 fps gaming on consoles. Players have come to expect, at the very least, a performance mode that scales the rest of the visuals down in order to accommodate a higher image refresh rate and smoother-looking animations. But Grand Theft Auto 6, the sequel some have waited over a decade for, will be locked at 30 fps across all platforms, including PS5 Pro. How are some people taking this? Not well.
Rockstar Games confirmed the news yesterday, though it shouldn’t have necessarily come as a big surprise. Studio development head Rob Nelson was reportedly telling content creators as much back during the August extended gameplay reveal. GTA 6 was running at 30 fps at the time, and while he wouldn’t rule out a 60 fps mode down the line, nothing was being promised for launch.
So what’s the big deal? If you’re tuning in to gaming for the first time in a while just for GTA 6, the framerate affects how crisp and natural a game looks in motion. 30 fps has more of a movie quality to it since there are fewer frames showing each precise change in the picture. 60 fps is often described as “buttery smooth” because all of the animations flow together more seamlessly. Some people still struggle to tell the difference between the two modes. For others, the difference is immediately jarring.
“Targeting? 30fps? on the PS5 Pro? ” one person wrote on X .
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