The former general manager of Bandai Namco has some frustrations with Xbox's entry-level console and is not afraid to share them on a stage with other project leaders.
Katsuhiro Harada, Bandai Namco's former General Manager and creator of the Tekken series, has a bone to pick with the Xbox Series S, Xbox's entry-level and lower-spec console. At a panel discussion reported on and translated by Inven Global, Harada brought up his frustrations with developing games for the weaker Xbox console, how it differs from making a game for Nintendo's handhelds, and how he wishes it had simply never been made.
The panel, which was moderated by former PlayStation executive Shuhei Yoshida, also featured DongKi Lee from ShitftUp, Kazutaka Kodaka of Too Kyo Games, Pawel Sasko of CD Projekt Red, and Tynan Sylvester of Ludeon Studios. Yoshida led a discussion about the advantages and disadvantages of developing for consoles over PC, which Harada used as an opportunity to talk about esports tournaments and his experience with the Tekken series—at least, initially. He then launched into some frustrations he had been holding in about the Xbox Series S.
"That said, there’s something I really want to say while I have the floor. Since a senior Xbox official is actually in attendance here today, I wish hardware like the 'Xbox Series S' wouldn't be released," Harada said with a laugh. "I want to ask Director Paweł personally—honestly, weren’t you upset inside because of Series S?"
Pawel Sasko, who worked on Cyberpunk 2077 as an associate game director, was a lot more buttoned up in his response, saying that the Xbox Series S forces developers to meet the challenges of a lower spec and optimize their code more cleanly.
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