One week ago, Skate fans unleashed ReSkate, a modding platform that enables community run servers, custom maps and a circus of character skins. However, its most popular feature is far and away the ability to take the free-to-play game offline and still grind through Steam’s ecosystem. The swift popularity of the mods have forced developers Full Circle to respond, who really wish you wouldn’t.
A message from the team at Full Circle regarding mods and community content. pic.twitter.com/sTiTUvkRWX
“Skateboarding in general is built on community and creative expression, and we support that,” reads Full Circle’s statement. “To be completely clear, we are not against creativity from players or stopping that from happening. Where we have to draw the line is when mods or other tools bypass our systems to unlock paid cosmetics, release gated/unreleased content, or profit from these unauthorized assets. That rips off artists, skate brands, and creators, as well as our own development team here at Full Circle, who work hard to bring skate culture into our game.”
For over a decade, fans had wished for a new entry in EA’s Skate series so regularly that it became a bit of a shtick . When the wish came true, it felt like it was accidentally spent on a monkey’s paw. Diverting from previous entries, 2025’s Skate (or skate. ) is a free-to-play sandbox, requiring skaters to remain in its always-online ecosystem, forgoing any single player campaign and risking the ever-present threat of sudden extinction . While still in early access, the freemium model has certainly thrown some sand on its wheels , with poor player retention causing the studio to restructure in February .
Source link







![Hideo Kojima reviews Zach Cregger's Resident Evil: "It reminded me how I felt when I played the first [game]"](https://images.themorningpulse.fyi/uploads/2026/10/rss-mv542ljq-ne5uur-media.jpg)