Roblox reported its third quarter financial results today, showing growth in various milestones such as revenue in consecutive quarterly performance but not necessarily compared to a year ago.
The stock market hasn’t responded positively to the results yet, as the stock is down 9% in after-hours trading. Daily active users were down 9% from a year ago, but they were up from the previous quarter.
The platform for user-generated games has become the world’s biggest game platform, with 138 million average daily active users in the first fiscal quarter ended September 30, up from 123 million in the prior quarter and down from 152 million in Q3 2025.
Revenue in the quarter was $1.572 billion, up 16% from $1.36 billion a year earlier. The consolidated net loss for the quarter was $230 million, while adjusted EBITDA, a measure of profitability, was $138 million. Operating cash flow in the quarter was $395 million, up from $318 million in Q2 but down from $546 million a year ago.
In the earnings statement, David Baszucki, founder and CEO of Roblox, said, “Our Q3 financial results came in ahead of our guidance for revenue, bookings, and cash flow. AI is fundamentally reshaping the gaming industry, driving a step function change in the pace at which content can be created. When anyone can create a game, what matters most is scaled distribution, effective discovery, a robust economy, industry-leading safety, and infrastructure to support it all. Roblox is built on an architecture that combines all of these elements, and AI has accelerated our ambitions.
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