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Peak devs explain why the viral co-op game's size tripled with new console ports

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Peak devs explain why the viral co-op game's size tripled with new console ports

The developers behind Peak have finally launched their viral co-op climbing game on consoles, but the long-awaited port also had the side effect of tripling the game's file size on Steam. Why? Well, Team Peak explains that it's because there's now 208 maps in rotation, rather than the usual 30.

More than a year after the game's swift ascent on PC, Peak has now - ahem - peaked on PS5, Nintendo Switch 2, Xbox Series X|S and Xbox PC. The new ports also introduced cross-play across all platforms, as well as a new 10GB update that brought the game's total size to about 15GB.

"Why is it so big? So, the way daily map rotations work is we upload about 30-ish new maps in a Steam patch, which means every few weeks we've had to keep patching just to swap out the game with new maps that we have to manually generate on our side every god damn time," Team Peak explains in a recent video.

"So, since we're wrapping up development on Peak, we wanted to make sure there was still re-playability for players. Instead of the same 30 daily maps rotating forever, you get 208 maps rotating forever. That's why the update was so big," the dev added.

As huge new updates begin to slowly wind down, it's understandable that joint developers Aggro Crab (Another's Crab's Treasure) and Landfall (TABS, Haste) wanted to somewhat future proof their 'friendslop' mainstay. Still, the devs are hard at work to clean up any remaining bugs.


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