The Palworld universe is expanding quite a bit in the coming months. Developer and publisher Pocketpair has got a dating sim, a farming sim, and an MMO on the slate, and while you might think elements of these would make more sense as expansions of the main game, the team isn't keen on simply replicating Fortnite's metaverse-type model.
"I can certainly understand why some people might expect us to take Palworld in that direction," John 'Bucky' Buckley, the head of publishing and communications at Pocketpair, tells MP1st. "But for us, we just want to make fun games in our own way. I know it sounds a bit cliché, but while we obviously want our games to be successful, maximizing revenue as quickly as possible isn’t what drives our creative decisions."
Indeed, given the fervent community around Palworld, there's been plenty of opportunity to turn the game into a money-making machine through crossovers and microtransactions and whatever. But the biggest purchase remains simply buying the monster-collecting experience, and it's a model that's working for all involved thus far.
In keeping separate ideas just that and making them their own games, it allows Pocketpair to explore the mechanics involved and create disparate projects that may be more attractive to other players. "When it comes to Palworld, we feel that some ideas would be better served as standalone games, where we can fully design the gameplay systems, pacing, and overall experience around that specific concept," Buckley adds.
"Palfarm is a good example.
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