The future of Mass Effect could be secured with a key learning from the beloved Clair Obscur: Expedition 33, a former BioWare veteran has suggested.
In the days since EA announced it was shutting down its storied RPG game studio and killing its in-development Mass Effect Universe project, discussion has turned to the costs behind creating another AAA-budget entry in BioWare's space opera series, following a report that EA decided to invest in Star Wars instead.
Last week, BioWare co-founder Trent Oster suggested that EA would likely have been on the hook for at least $200 million in development costs to finish Mass Effect Universe at a level that fans expected.
"Rough ballpark (based on contemporaries) is $200m+," Oster wrote on X/Twitter. "That is a big number to commit up front. There has to be a bigger plan in place for the IP to make the math work." (To be fair, there is still that Mass Effect TV series in the works. And there certainly won't be any bigger plan in place for the IP if its flagship next game is cancelled.)
Now, Mass Effect lead programmer Christina Norman has said the game could be made for around $50 million — a figure that is five times the budget spent by the makers of Clair Obscur.
Highlighting a report on the French-made RPG's overall budget, which was pegged at less than $10 million, Norman wrote on X/Twitter that this was "a good example of why I think another Mass Effect game could be made for well under 200 million.
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