A former Mass Effect 5 developer has said that BioWare had seen what RPG powerhouses Larian and CD Projekt were achieving with their games, and was responding by taking Mass Effect to “the next level.”
Yesterday, EA sent shockwaves through the industry with the announcement that the next Mass Effect game was canceled and its developer, BioWare, was shutting down. Around 50 people were reportedly working on the game before development ended.
Since yesterday’s dramatic news, a number of people who had worked on Mass Effect 5 talked in vague terms about the game it was shaping up to be. On X / Twitter, New York Times bestselling author Catherynne M. Valente responded to a user who said, “A game industry that cannot figure out how to make a sequel to the literal best game of all time is a game industry that is fundamentally broken,” with: “We did figure it out. We were working on a great game. Just saying.”
One person who was laid off from BioWare, cinematic supervisor Tony de Waal, took to LinkedIn to say Mass Effect 5 would have been “something special,” offering players “a level of autonomy and choice that no other game has been able to match.”
“We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy,” he continued.
“I'm sad you won't ever get to see what we were cooking, and sad for the small, talented group of devs who were all punching above their weight to make something special.
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