Creative Assembly dropped a whole bunch of new information about Total War: Warhammer 40,000 at Gamescom this week, and yeah, this all sounds amazing. But what is it actually like to play?
I got an extended look at a preview build yesterday, where I was able to spend an hour exploring a slice of the tutorial, a little bit of the campaign, and finally a huge late-game battle, and oh boy. Folks, it's incredible. Total War: Warhammer 40,000 was, hands down, the coolest thing I saw at Gamescom.
Even in the tutorial battle, which starts you off with only a few Ultramarine units, it's immediately obvious how special Total War 40k is—I don't think a tutorial has ever made me giddy before.
Yes, the massive-scale scraps are one of Total War 40k's big hooks, but the smaller battles are actually great at showing off what sets this game apart from its predecessors. My tiny army of Intercessors—just some basic dudes—ended up feeling as powerful and versatile as a standard, full-featured Total War army.
As the green tide of orks charged towards my position, I stuck my lads behind some cover and opened fire. But they weren't just firing their basic bolt rifles. Units have multiple wargear options, so my small Ultramarine army made up for what it lacked in numbers with the diversity of its arsenal.
Grenades were getting tossed out, for instance, or launched from grenade launchers, leaving big holes in the ork horde. The devastation left behind was stunning.
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