Pumpkin month is here and it has brought us bountiful PC tech, too. Along with the launch of the new Nvidia RTX Spark platform—bringing us all-Nvidia powered laptops and mini PCs for a pretty penny—we've also now got the latest update to DLSS 5, or DLSS Neural Rendering, or DLSS NR. I'm still not 100% sure how we should be referring to this, but I'm certainly not convinced by the whole '3D-guided Neural Rendering' moniker.
Whatever, we've got a new model to play with in the one game that has been officially released with the tech inside it: NBA 2K27. And, almost definitely from now on in any of the myriad modding platforms that have baked DLSS 5 into any game you could imagine, on any GPU architecture.
The new model is promising to be half as demanding of your hardware than the previous model—so a nominal 30% hit rather than 60%—and Nvidia says it has done this by refining the training data and reducing the model size itself down to around 118 million parameters, which makes it roughly 24% smaller. In terms of its impact on your GPU's VRAM, Nvidia gives the example of a reduction in VRAM usage at 4K of 20%.
Which is all well and good for Nvidia's numbers, but what happens in the real world? dll files, specifically created for the RTX Spark hardware I'm testing right now (probably so we couldn't drop the files onto a repo somewhere and have the new model leaked early), and have been playing around with NBA 2K27 once more on the Asus ProArt P16.
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