A BioWare developer working on Mass Effect 5 has revealed new details about the now-canceled project, which was seemingly inspired by systems from Baldur's Gate 3 and Cyberpunk 2077.
Following the announcement that EA is shutting down BioWare and canceling the next Mass Effect game, former BioWare cinematic supervisor Tony de Waal has spoken up about the plans for the title, revealing that he was among the remaining "50-ish" people at the studio who were laid off, suggesting Mass Effect 5 had a very small production team.
"I was one of the lucky ones who stayed with BioWare to start on the next Mass Effect, where I believe we were making something special: a level of autonomy and choice that no other game has been able to match," De Waal said on LinkedIn (via PC Gamer).
"We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy."
De Waal started his career at BioWare "29+ years ago," left after Mass Effect 2's release, but returned in 2021 to "help get what would become Dragon Age: The Veilguard back on track and out the door."
The developer shared some challenges the team encountered along the way with the final Dragon Age entry, saying it was "a herculean effort that tested the limits of even my workaholic mindset" but is "proud of the level of polish we were able to pull off in the Frostbite engine."
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