In Becastled, we noticed a problem that emerged as players became more familiar with the game. They would find a strategy that worked on almost any level, and once they did, there was much less reason to use different buildings, units, or approaches.
When we started working on the Traits and Some Magic DLC, we wanted to change that.
That’s why one of the central additions in the DLC is a system of more than 40 traits. The goal isn’t simply to make you stronger. It’s to encourage you to build your strategy around the circumstances of each individual run.
Every few days and after a Blood Moon, you can choose one of three traits.
They are divided into three rarities: Common, Uncommon, and Rare. After a Blood Moon, the chance of seeing rarer options increases.
The simplest traits might provide a small economic boost or increase your unit’s health. But the ones we find most interesting offer a much stronger effect in exchange for a meaningful restriction.
Master of the Bow, for example, forces you to use only archers but significantly increases their damage.
Manifest Destiny reduces mood but allows you to acquire several upcoming zones for free.
Then the combinations start to come into play. Glass Cannon can be combined with Blood Money and Master of the Bow to create archers capable of dealing huge amounts of damage.
Another run might go in a completely different direction. You could have incredibly powerful archers but no walls at all.
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