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How Luma Island Was Built For Everyone on XBOX Series X|S

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How Luma Island Was Built For Everyone on XBOX Series X|S

Hello, XBOX community! We’re Feel Free Games, an independent videogame development team based in the Netherlands. We’d like to introduce you to Luma Island, our debut title, launched on PC in 2024. Reception and positive review scores from fans around the globe blew us away, to date more than 800,000 PC players have set foot on our shores and now, we’re thrilled to be bringing Luma Island to XBOX Series X|S on December 2, complete with full cross-platform multiplayer.

Our studio background isn’t typical for the games industry. Many of us built our careers in 3D software, most recently in architectural visualization, but games have always been our passion. Having a game studio of our own is a lifelong dream come true. That background naturally shaped our approach to rich environmental detail, tactile building systems, and lighting. But when it came to designing the core gameplay loop of Luma Island, our guiding light wasn’t just industry conventions, it was the people in our lives.

From the very beginning, we wanted to create an adventure we could share not only with seasoned gaming friends, but also with our kids, our parents, and family members who rarely pick up a controller. Every major design decision came back to a simple question: Would they enjoy this, too?

Traditional simulation and survival gameplay mechanics often include barriers for casual players. When an inventory fills up, or when a stamina meter drains after chopping three trees, momentum grinds to a halt. We decided to strip those blockers away.


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