GTA 6's world won't be blocked off by story progression, Rockstar confirms.
In a new preview from Edge magazine (as relayed by the podcast GTA VI O'Clock), Rockstar Games confirmed a ton of new details about GTA 6. One of the big bits revealed was that GTA 6's map will open up relatively early. In some GTA games, like GTA 4, the game forces you to progress through its story before you can access the entire map. GTA 4's Liberty City uses police blockades on bridges to make sure the world only expands as Niko continues his journey. That changed in GTA 5, as you could go wherever your heart desired once the game's tutorials were finished.
It seems like GTA 6 will be similar, as Edge's story confirms that the state of Leonida will open up relatively early on. Of course, there will likely be some initial story bits to introduce the characters and mechanics before you can go wherever you want. So, if you wish to head north and see the top of the map at the start of the game, you can do so. Of course, the story itself will take you to a lot of places around the map as you experience it, but you won't be chained to Vice City for the first 10 hours if you don't want to be.
Red Dead Redemption 2 also largely lets the player freely explore the map, but there was one area that they couldn't visit until the end of the game: the entire map from the first Red Dead Redemption.
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