GTA 6 will offer more of an RPG experience than any other game in the series, but Rockstar admits you don't want players to "reject" systems because there are too many of them.
Speaking with Edge, head of development Aaron Garbutt explains, "You can really make the game what you want it to be at the time, whether that's more of a roleplay experience where you're buying cigarettes and beer in the shop and going on the train for the day, or going to a club. You can have your life in the game."
But according to Rob Nelson, another head of development, there's a balance to strike: "You don't want to feel like you're foisting things on the player and then have them reject those things. It's more about trying to let people lean into the way they want to play."
He explains that Rockstar isn't aiming to simply add more and more activities to the player's roster as the game goes on, but to allow them to find their favorites and settle into a rhythm around that.
That even extends to spending a day not behind the wheel of a car, but in the embrace of Vice City's public transit system.
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