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FSR 4.1.2 now on Xbox and Xbox handhelds, just in time for a certain big GTA 6-shaped game

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FSR 4.1.2 now on Xbox and Xbox handhelds, just in time for a certain big GTA 6-shaped game

With the Xbox Series X and S rapidly ageing, it looks unlikely that the next console generation will be affordable at all. As such, I've been looking at AMD to bring its modern GPU feature set to older hardware to stop me from having to upgrade. It seems it felt my gaze, and Xbox Series X, S, and Xbox handhelds now have FSR 4.1.2 support, which developers can turn on in their games.

AMD has just updated its Game Development Kit with FSR 4.1.2 and two new upscaling models for Xbox Series X and S: the Full INT8 model and the more efficient Lite INT8 model. The Lite one is half the size of the Full one and has a lower upscaling cost. Either console can use either model, but game developers are able to choose which type they implement.

AMD has put out a GDK sample for developers to test, which "switches between the Full and Lite models at runtime, so developers can compare image quality and upscaling cost in the same scene. Upscaler memory is the same for both models because it depends on render and display resolution, not on the model. That makes the choice a performance trade-off, not a memory one."

Interestingly, Ancient Gameplays tested the Lite and Full models two weeks ago and noticed that Lite works better with lower input resolution and even removes some visual noise that is kept in the Full model.



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