Secret Lair is an extremely divisive aspect of Magic: The Gathering, largely due to the unnecessarily limited nature of its releases. It's making headlines again for several reasons, including botched releases like The Zeta Set and a relentless schedule that puts out at least one product each week.
Still, whether you're looking to get your hands on an official Secret Lair Commander deck printing during its on-sale window, or via the secondary market.
We kick off our Secret Lair Commander deck rankings with 20 Ways To Win, and it's pretty obvious why, just from the name. We're all for alternative win conditions and surprising your opponents with a non-traditional way to end a game, but a deck built around fitting as many win conditions into a 100-card deck does provide the end product you'd expect.
This deck isn't hugely fun to play with or against, and while it's a noble idea to build around winning at any cost, it's gone too far in pursuit of the gimmick and isn't very memorable as a result.
This is the cheapest Secret Lair deck with a market value of under $275, according to TCGPlayer.
All that being said, this isn't a bad Commander deck by any stretch of the imagination; it's just one that, for the most part, will lead to slow, methodical turns if you start thinking about the various ways you can win. It's also very frustrating to set yourself up for an alternative win condition only for an opponent to destroy the related enchantment or reset your progress.
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