Crimson Desert’s biggest strength is in the sheer volume of stuff it throws at you, allowing you to spend hundreds or even a thousand-plus hours doing everything from hunting animals with a bow to developing a gambling addiction at the tavern. So it’s not very surprising that Crimson Desert’s first paid DLC, called Charting the Unknown, prioritizes adding more on top of its already staggeringly large repertoire. So far, the interesting new activities that mostly focus on oceanic adventures are exactly as compelling as you’d hope, with ship-to-ship combat, underwater exploration, and romance options being among the list of new worthwhile features. On the other hand, existing activities that have added content, like the extra story missions, have mostly been uninspired retreads that don’t do anything to improve upon their established shortcomings. When Crimson Desert came out, I said that its content was a mile long and an inch deep, and for better or worse this DLC seems to say, “Here’s another half-mile.”
The most disappointing part of the DLC so far has been the additional story missions, which are only accessible once you’ve completed the base game’s already dense main story (a feat which only 10% of Steam players have done, judging by the achievements system). At least the handful of missions I’ve completed at this point have mostly served as an expanded epilogue of sorts, with Kliff fighting more difficult versions of old bosses from the existing story, and Damiane and Oongka fleshing out their less substantial stories as well.
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