Control Resonant releases globally today, but some players have had early access for several days. In addition to critics, who largely praised Remedy's latest, fans who pre-ordered the Digital Deluxe Edition were able to play the game two days early. Those players have given the studio some initial feedback, which has resulted in a day one patch for Control Resonant that seeks to address one of its biggest issues: combat.
In the official patch notes, Remedy writes that "Depending on player progression, enemies can feel too tanky during the early hours of the game." The studio strongly believes that the changes the hotfix brings will improve the gameplay feel while still providing a necessary challenge for players, avoiding overcorrection.
These changes should noticeably improve the early-game balance, especially when it comes to how frail Dylan can feel when compared to spongy enemies. Remedy will also surely make more tweaks in the coming days, but you can also check out our beginner's guide for helpful tips and tricks.
While combat tweaks are the biggest items in the hotfix, that's not all that Remedy changed. To encourage players to experiment with different builds, the cost of respeccing Dylan's stats has been permanently reduced, while stock of "Reset Items" has been increased at all in-game vendors. Additionally, the first Resonant boss now drops two "Reset Items" instead of one. Remedy also reminds players that the game's extensive Assist Mode can be used to fine-tune the gameplay experience, whether that's to make it easier or harder.
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