The widespread use of AI to generate everything from artwork to video game assets has progressed faster than restrictions can be put in place to limit it. Thankfully, the video game world is trying to catch up, and it seems like Claude creator Anthropic has added commands that prevent the LLM from using Pokemon-owned IP to generate assets.
The belief that Claude users can no longer ask it to generate artwork and assets based on Pokemon IP comes from anecdotal evidence shared by Automaton. Various users have discovered that Claude will now downright refuse to assist them when they attempt to use AI to develop fan-made games inspired by Pokemon.
Big Kid Nation, who appears to be in the middle of using AI to create their own unofficial Pokemon game, has shared evidence of Claude refusing to generate assets using sprites that are “clearly” Pokemon characters. When asked if the assets already being saved on their PC changes that, Claude responded no, and still refused to generate assets using anything that resembles IP owned by Pokemon.
A deeper dive into Claude’s code by chasm appears to have unearthed what exactly about Pokemon that the LLM will now refuse to lift from. The list includes music, stages/levels, appearance, name, and characters. The sprites that Claude refused to use in the Big Kid Nation example likely fall under both characters and appearance.
Claude’s reluctance to aid users trying to AI-generate their own Pokemon games appears to be an extension of an update that prevents people from using the model to copy other people’s video games.
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