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Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think it's hit the right spot'

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Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think it's hit the right spot'

One of the big topics of conversation around Onimusha: Way of the Sword when it released last month—and even before that, when Capcom first put out a demo of the game—was whether it was too easy. Viral clips of early game enemies standing around doing nothing gave the impression of a woefully easy game for action fans coming from the likes of Sekiro, Nioh or Ninja Gaiden. Once I played the full game, I found those fears mostly unfounded, but it's true that Onimusha's basic enemies pose little threat compared to its bosses, and mostly serve as fodder for you to cut through as you explore.

Way of the Sword's harder difficulty option being locked behind beating the campaign didn't necessarily endear the game to hardcore action players, either, so I'm not shocked that one of the most popular downloads on the game's Nexusmods page is one that amps up enemy aggression.

But I still mostly loved Onimusha, and didn't find myself craving the brutal difficulty of Sekiro or Nioh while I was playing it. With more than a month of hindsight to see how players have studied the blade, Capcom also seems pretty happy with the level of challenge it settled on.

"We've been looking at the data that comes back from people playing, so we can see where people are struggling and how they're progressing through the game. What we've seen in the trends in the data is that it's close to what we set out to achieve, in terms of difficulty," director Satoru Nihei said in an interview with PC Gamer.


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