Few things can elicit a good cry like a sad video game. And Roger…’s gut-punch portrayal of living with dementia. Spiritfarer’s calming meditation on life, death, and the passage between. The Ori duology’s devastating tale about the lengths we’ll go to protect each other in a toxic, uncaring world, no matter how poisonous circumstances get.
Maybe a good cry isn’t always the reason we play games, but it springs upon us nevertheless. And one of the strongest instances actually dates back two decades, to Nintendo’s totemic 3D adventure game The Legend of Zelda: Ocarina of Time.
Early in the adventure, after proving he has what it takes to be a hero and receiving the blessing of the dying Great Deku Tree, young Link finally prepares to say goodbye to Kokiri Forest. Before he can venture past its edge, his childhood friend catches up to him. Saria is sad to see him go, but she has a parting gift for him: the ocarina from which the game gets its name.
[Ed. note: Spoilers follow for The Legend of Zelda: Ocarina of Time.]
“I knew… that you would leave the forest… someday, Link,” she says. “Because you’re different from me and my friends… But that’s OK, because we’ll be friends forever…won’t we?”
I don’t know about you, but when I stand on that bridge, looking at that last tenuous link to the childhood innocence Link once knew, sometimes it takes me a moment to pull myself away from that calm before the storm.
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