I’ve already seen Windows games running on Android, and while I found that impressive, it wasn’t entirely out of the realm of possibility. Android is a relatively open ecosystem, and it’s technically Linux underneath, so given that modern hardware is more than capable, the leap wasn’t as massive as it first appeared.
Running Windows games on an iPhone, however, is a different story. Apple’s ecosystem has opened its door a notch or two over the past few years, but I never imagined it had opened enough to allow Windows gaming to run directly on the hardware.
Fortunately, I just so happened to stumble across a GitHub repository, PlayPort. Created by playportdev with contributions from Claude — because of course, everything uses AI now, but regardless — PlayPort is able to run Steam, GOG, or Epic Games titles directly on your iPhone.
So far, Portal 2, Hollow Knight, and even The Witcher 3 are all working at relatively playable framerates. According to the project’s documentation, Portal 2 specifically hits about 60 FPS at 720p, with each 32-bit game getting its own 4 GB memory window to work with.
Installation is not the simplest process. You have to sideload the PlayPort app onto your device , enable Developer Mode, and be familiar with JIT to get it enabled. There’s also a catch: If you use a free Apple ID to sign the app, it only lasts for seven days . You’ll need to re-sign it once a week, though your games and saves remain on the phone.
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